Keyboard:

WASD /Arrows - move

Space/Control - dash

E - Interact

Q - Summon

UI Buttons - Mouse Click

Gamepad:

Left Stick - Move

East - Dash

South - Interact

West -  Summon


we do not talk about what X and the North button do.

A Note on UI:

After you click a button the next time you are in range of the "Explainer" it will show different things. No Idea why I designed it that way to be honest, but I am not changing it :)

it also breaks quite a lot. 

A Note on Summoning:

Repeating the same thing is likely to, eventually, actually lead to different outcomes. 

You can use all of the slots, or just some of them. 



Latest Patch Notes:

- added touch support (only tested on my phone though), that kind of breaks the UI

- the recipe solver now actively refrains from repeating summoning results if possible

Post Jam Update Changelog:

- minor graphical updates.

- added descriptor tags to the item bins.

- better explanations in game.

-  UI now works with controller.

- revised and rebalanced summoning ingredients and results.

- added a couple of new summon options.

- added more interactions between summons.

- slight revision to movement, mostly that player is now less easily pushed.

- added item duplication mechanic.

- made the ending recipe a lot simpler to get.



Here is a link to the Jam Page 


Thank you for playing!



Updated 7 days ago
Published 15 days ago
StatusReleased
PlatformsHTML5
Authorblank_3D
GenreAdventure
Tagsalchemy, Controller, Experimental, ludum-dare-55, recipes, summon, Top-Down

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Download
OverScoped_LD_JAM_BUILD.zip 22 MB

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